How do I connect power to a light bulb?

I can't seem to figure out how to connect my light bulb to the generator to make it turn on. How do I do this?

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8 Answers

I'm going to try and answer this as clearly as I can as I have just worked out how to get everything working. This is how you connect power to objects in your settlement:

  • What you want to do first, as I realise you have already, is get the source of power, i.e. your generator
  • Next, couple the generator with one of the 'power pylons' from the 'connectors and switches tab'. Add a cable between the generator and the pylon
  • The next step is optional; add a 'switch', again from the 'connectors and switches' tab, and place it on a wall somewhere. Attach a wire between the pylon and the switch

    Some lights, like the 'construction' lights, can be wired straight into the switch, and when you come out of workshop mode, you just flick the switch and they will come on

  • For other lights, TVs, etc you will need a 'power conduit', again from 'connectors and switches'. There are three types of conduit, there is one for ceiling, wall and floor, and depending on which of these surfaces your desired item is going on, you choose the appropriate conduit. e.g. if you want a wall mounted light, you add a wall mounted conduit

  • Wire your conduit to the switch or to your power source that you installed earlier, then, add lights and TVs to your hearts content. You don't need to wire them to anything

You must have copper in your (or your workshop's) inventory to attach a wire, although you can delete a previously-built wire for a refund of copper used.

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Diagram of how to connect power to a light bulb

This picture should tell you how to connect power to a light bulb.

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You need to connect the generator via anything in the Connectors & Switches section under Power in the Workshop build menu. Once you've got a switch or pylon in place, when you hover over it you have the option to Attach Wire:

attach wire option

Select this option and connect a wire to the generator and the light (or other object) and then flip the switch if required.

image of a generator connected to a light with a switch

Additionally, some items appear to power just by being in the vicinity of power infrastructure (pylons, conduits, etc):

industrial lights powered in the vicinity of infrastructure

So after blowing through a lot of copper, as far as I can tell anything with out a direct power connection (lights, T.V.'s, ...) can be powered by being in a AOE proximity to either a switch, conduit or a pylon. Also a small generator seems to be able to power several lights (not just three).

You don't add a wire to the ceiling and wall lights. Add a generator, and once running, put a light in close proximity to it. That's it. If you need it farther away you have to add a power conduit and run a wire from the generator. Then place the light in proximity to the conduit. Usually within the same room. Remember, generators are also rated for power. So if you've used 4 of 5 of the power units and add something that requires 2 units. It won't turn on until there is adequate power.

Use power conduits on the roof near a light bulb and power the conduit

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You could try connecting the generator to a pylon with a switch and then running the power with conduits? All light bulbs within that vicinity should work.

Alternatively, you could try placing a coupling capacitor (I think that was the name), near the object you want powered.

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Step 1: set up generator

Step 2: set up a switch appropriately with environment (try to get it in between generator and conduit, which is coming up next) wire the switch to the generator.

Step 3: place conduit near desired area of electricity (inside or outside wall is acceptable) wire the conduit back to the generator.

Step 4: place light is desired area (near conduit)

Step 5: If the light(s) DIDNT already come on, try flipping the switch, or pressing A on the item in workshop mode.

I struggled, and this is what worked for me. Still haven't mastered the whole power/defense thing yet

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