Short of running through and dropping save points on every chamber, the easiest way to get wherever is to just map or changelevel sp_a4_stop_the_box (chapter 8, chamber 6, as an example) in the dev console.
However, this requires knowing what map is what chamber(s), and is not always obvious. Is there a list to match up the bsp's with the chambers?
2 Answers
Chapter 1 - The Courtesy Call
sp_a1_intro1- Relaxation Vaultsp_a1_intro2- Original 1sp_a1_intro3- Original 2sp_a1_intro4- Original 3 and 4sp_a1_intro5- Original 5sp_a1_intro6- Original 6sp_a1_intro7- Original 7sp_a1_wakeup- GLaDOSsp_a2_intro- Original 19
Chapter 2 - The Cold Boot
sp_a2_laser_intro- GLaDOS 1sp_a2_laser_stairs- GLaDOS 2sp_a2_dual_lasers- GLaDOS 3sp_a2_laser_over_goo- GLaDOS 4sp_a2_catapult_intro- GLaDOS 5sp_a2_trust_fling- GLaDOS 6sp_a2_pit_flings- GLaDOS 7sp_a2_fizzler_intro- GLaDOS 8
Chapter 3 - The Return
sp_a2_sphere_peek- GLaDOS 9sp_a2_ricochet- GLaDOS 10sp_a2_bridge_intro- GLaDOS 11sp_a2_bridge_the_gap- GLaDOS 12sp_a2_turret_intro- GLaDOS 13sp_a2_laser_relays- GLaDOS 14sp_a2_turret_blocker- GLaDOS 15sp_a2_laser_vs_turret- GLaDOS 16sp_a2_pull_the_rug- GLaDOS 17
Chapter 4 - The Surprise
sp_a2_column_blocker- GLaDOS 18sp_a2_laser_chaining- GLaDOS 19sp_a2_triple_laser- GLaDOS 20sp_a2_bts1- GLaDOS 21sp_a2_bts2
Chapter 5 - The Escape
sp_a2_bts3sp_a2_bts4- Turret Assembly Linesp_a2_bts5- Neurotoxin Generatorsp_a2_bts6- Tube ride (no gameplay)sp_a2_core- Core Swap
Chapter 6 - The Fall
sp_a3_00- Fallingsp_a3_01- Ruinssp_a3_03- Initiative Intro, Alpha Pumpsp_a3_jump_intro- Blue Gel 1sp_a3_bomb_flings- Blue Gel 2sp_a3_crazy_box- Blue Gel 3sp_a3_transition01- Beta Pump, Potato
Chapter 7 - The Reunion
sp_a3_speed_ramp- Orange Gel 1sp_a3_speed_flings- Orange Gel 2sp_a3_portal_intro- Gamma Pump, White Gel 1sp_a3_end- Master Pump
Chapter 8 - The Itch
sp_a4_intro- Wheatley introsp_a4_tb_intro- Wheatley 1sp_a4_tb_trust_drop- Wheatley 2sp_a4_tb_wall_button- Wheatley 3sp_a4_tb_polarity- Wheatley 4sp_a4_tb_catch- Wheatley 5sp_a4_stop_the_box- Wheatley 6sp_a4_laser_catapult- Wheatley 11sp_a4_laser_platform- Wheatley 12sp_a4_speed_tb_catch- Wheatley 15sp_a4_jump_polarity- Wheatley 16
Chapter 9 - The Part Where…
sp_a4_finale1- Wheatley 17, This is that part.sp_a4_finale2sp_a4_finale3sp_a4_finale4- That happened.sp_a5_credits- Credits
Here's the complete list of all single player maps in order, which should give you a reasonable granularity:
sp_a1_intro1
sp_a1_intro2
sp_a1_intro3
sp_a1_intro4
sp_a1_intro5
sp_a1_intro6
sp_a1_intro7
sp_a1_wakeup
sp_a2_intro
sp_a2_laser_intro
sp_a2_laser_stairs
sp_a2_dual_lasers
sp_a2_laser_over_goo
sp_a2_catapult_intro
sp_a2_trust_fling
sp_a2_pit_flings
sp_a2_fizzler_intro
sp_a2_sphere_peek
sp_a2_ricochet
sp_a2_bridge_intro
sp_a2_bridge_the_gap
sp_a2_turret_intro
sp_a2_laser_relays
sp_a2_turret_blocker
sp_a2_laser_vs_turret
sp_a2_pull_the_rug
sp_a2_column_blocker
sp_a2_laser_chaining
sp_a2_triple_laser
sp_a2_bts1
sp_a2_bts2
sp_a2_bts3
sp_a2_bts4
sp_a2_bts5
sp_a2_bts6
sp_a2_core
sp_a3_00
sp_a3_01
sp_a3_03
sp_a3_jump_intro
sp_a3_bomb_flings
sp_a3_crazy_box
sp_a3_transition01
sp_a3_speed_ramp
sp_a3_speed_flings
sp_a3_portal_intro
sp_a3_end
sp_a4_intro
sp_a4_tb_intro
sp_a4_tb_trust_drop
sp_a4_tb_wall_button
sp_a4_tb_polarity
sp_a4_tb_catch
sp_a4_stop_the_box
sp_a4_laser_catapult
sp_a4_laser_platform
sp_a4_speed_tb_catch
sp_a4_jump_polarity
sp_a4_finale1
sp_a4_finale2
sp_a4_finale3
sp_a4_finale4
sp_a5_credits 1