What are the benefits from each additional point of population?

In Civ 6, what are the benefits from each additional point of population in a city?

I know the two most obvious ones: The number of districts you can construct goes up at certain intervals, and each population point means 1 more worker in the fields or in districts.

There are more subtle benefits, for example each city directly generates a small amount of culture and production based on its population.

That said, in general growing a large city for the sake of a large city seems rather pointless. It seems like you only truly benefit from a huge city if you later focus it on unit production, culture, science, etc depending on your victory goals, by tweaking the production priorities. But I could be wrong, hence the question.

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3 Answers

Citizens, the products of population growth, are producers as well as consumers. Each Citizen in a city produces 0.7 Science and 0.3 Culture per turn and can work one tile within the city's borders, adding its yields to the city. Citizens can also work as Specialists, filling slots in buildings in specialty districts and providing the city with additional Culture, Science, Faith, Gold, and/or Production based on their role.

((Civ6))

There are also two Civics boosts that require a 10 and later 15 pop city to trigger.

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.7 science per pop is a great reason.

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There are certain population breakpoints necessary to boost civics.

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